AoeStats
← 落花之情

Arena

504286148Analyzed
4v4 RM · 26d ago on Sep 4, 2026· 34m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1882
+6
🇮🇹 Goths · Italy
1820
+8
🇭🇰 Slavs · Hong Kong SAR China
1680
+14
🇨🇳 Wu · China
1604
+18
🇫🇷 Koreans · France
1787
-17
🇫🇷 Huns · France
1717
-14
🇧🇪 Hindustanis · Belgium
1638
-11
🇫🇷 Khmer · France
1403
-4
Player eAPM Actions Feudal Castle Imperial Opening
54 1,857 11:13 14:53 33:51 ⛏ Fast Castle
46 1,562 11:08 14:56 — ⛏ Fast Castle
44 1,485 11:04 14:54 — ⛏ Fast Castle
43 1,463 10:27 14:29 32:14 ⚔ FC into Scouts
38 1,311 10:29 14:26 29:10 ⛏ Fast Castle
37 1,247 9:59 13:43 33:53 ⛏ Fast Castle
36 1,241 10:26 14:27 30:13 ⛏ Fast Castle
32 1,097 9:59 13:53 30:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,085 12,685 5,955 2,900 39,625 40,689
18,340 14,335 4,110 1,600 38,385 40,689
15,150 8,145 6,040 2,150 31,485 32,088
13,965 12,574 3,195 1,350 31,084 35,374
11,995 12,860 3,925 1,365 30,145 31,760
10,300 14,105 3,695 1,665 29,765 33,080
10,630 7,035 4,695 200 22,560 26,547
9,565 7,905 2,400 205 20,075 24,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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