AoeStats
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Black Forest

504278749Analyzed
4v4 RM · 26d ago on Sep 4, 2026· 50m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1701
+10
🇦🇷 Shu · Argentina
1682
+11
🇹🇼 Persians · Taiwan
1664
+12
🇨🇳 Bohemians · China
1589
+15
🇧🇷 Persians · Brazil
1641
-14
🇩🇪 Aztecs · Germany
1606
-14
🇩🇪 Bohemians · Germany
1545
-11
🇯🇵 Vietnamese · Japan
1507
-9
Player eAPM Actions Feudal Castle Imperial Opening
49 2,463 10:47 21:34 32:32 ⛏ Fast Castle
49 2,491 11:26 17:33 29:51 ⛏ Fish Boom FC
47 2,362 11:50 15:55 29:03 ⛏ Fish Boom FC
38 1,896 11:32 16:12 29:24 ⛏ Fast Castle
37 1,844 11:13 14:55 28:32 ⛏ Fast Castle
35 1,781 10:51 15:38 29:04 ⛏ Fish Boom FC
31 1,577 10:10 24:49 36:01 ⚔ M@A into Fish Boom FC
28 1,390 11:29 14:51 27:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
71,285 29,623 32,020 5,050 137,978 144,737
38,780 27,070 23,500 2,850 92,200 96,090
44,430 23,792 21,305 1,745 91,272 93,263
43,805 21,333 20,675 4,880 90,693 107,353
35,310 28,965 12,425 3,695 80,395 97,292
24,675 26,048 12,950 1,675 65,348 67,206
23,255 25,271 14,820 1,865 65,211 84,781
19,375 26,946 13,555 3,590 63,466 71,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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