AoeStats
← 落花之情

Arena

504272237Analyzed
4v4 RM · 26d ago on Sep 4, 2026· 0m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malians · China
1589
+18
🇷🇺 Slavs · Russia
1579
+18
🇮🇳 Tatars · India
1561
+19
🇧🇾 Shu · Belarus
1491
+23
🇸🇬 Persians · Singapore
1644
-20
🇨🇳 Spanish · China
1641
-20
🇨🇳 Franks · China
1641
-20
🇨🇳 Britons · China
1606
-18
Player eAPM Actions Feudal Castle Imperial Opening
116 19 — — —
85 14 — — —
79 13 — — —
61 10 — — —
55 9 — — —
55 9 — — —
49 8 — — —
18 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 50 0 0 300 —
250 50 0 0 300 —
200 50 0 0 250 —
200 50 0 0 250 —
150 50 0 0 200 —
150 50 0 0 200 —
100 0 0 0 100 —
0 0 0 0 0 —
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.