AoeStats
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Arena

504071424Analyzed
4v4 RM · 27d ago on Sep 3, 2026· 48m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1556
+17
🇺🇸 Jurchens · United States
1554
+17
🇲🇽 Poles · Mexico
1550
+17
🇨🇳 Bohemians · China
1535
+18
🇮🇳 Cumans · India
1636
-19
🇨🇴 Britons · Colombia
1575
-17
🇮🇳 Teutons · India
1570
-17
🇺🇸 Persians · United States
1545
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,724 10:21 13:59 38:30 ⛏ Fast Castle
42 2,027 10:25 14:32 28:21 ⛏ Fast Castle
42 2,038 9:08 22:14 35:56 ⛏ Fast Castle
41 1,978 8:55 16:03 28:33 ⛏ Fast Castle
35 1,695 11:47 15:20 27:56 ⛏ Fast Castle
31 1,526 10:52 15:56 29:10 ⛏ Fast Castle
27 1,299 9:16 20:13 39:44 ⚔ Towers FC
18 883 9:21 19:28 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
32,740 39,465 15,020 4,400 91,625 103,292
39,550 18,200 14,010 4,415 76,175 89,202
19,020 34,448 17,965 4,250 75,683 92,964
37,045 15,239 15,155 1,810 69,249 75,103
27,050 17,952 11,560 300 56,862 68,340
22,525 20,935 10,240 3,020 56,720 62,826
24,805 12,208 7,475 2,555 47,043 53,925
8,910 8,852 810 2,320 20,892 22,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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