AoeStats
← 落花之情

MegaRandom

504070897Analyzed
4v4 RM · 27d ago on Sep 3, 2026· 0m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Huns · Switzerland
1593
+15
🇫🇷 Persians · France
1557
+17
1542
+17
🇺🇸 Jurchens · United States
1535
+19
🇨🇴 Turks · Colombia
1593
-18
🇨🇳 Mongols · China
1573
-17
🇲🇽 Poles · Mexico
1567
-17
🇨🇳 Vietnamese · China
1551
-16
Player eAPM Actions Feudal Castle Imperial Opening
84 82 — — —
73 71 — — —
70 68 — — —
60 58 — — —
45 44 — — —
25 24 — — —
20 19 — — —
1 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 0 0 0 350 100
200 0 0 0 200 20
200 0 0 0 200 50
100 50 50 0 200 0
150 0 0 0 150 90
50 0 0 0 50 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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