AoeStats
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Arena

504065280Analyzed
4v4 RM · 27d ago on Sep 3, 2026· 39m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
1623
+13
🇹🇼 Persians · Taiwan
1605
+14
🇮🇳 Bohemians · India
1591
+15
🇮🇳 Teutons · India
1553
+17
🇲🇽 Cumans · Mexico
1598
-16
🇨🇳 Chinese · China
1589
-16
🇲🇽 Berbers · Mexico
1583
-16
🇺🇸 Khmer · United States
1480
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,962 8:53 25:47 36:59 ⚔ Scout Rush
41 1,613 10:05 33:24 — ⚔ Tower Rush
40 1,579 10:38 14:55 27:42 ⛏ Fast Castle
38 1,522 10:40 14:21 30:13 ⛏ Fast Castle
34 1,366 10:14 20:21 34:39 ⛏ Fast Castle
28 1,096 10:19 13:49 27:04 ⛏ Fast Castle
28 1,096 9:07 22:22 — ⚔ Towers FC
22 862 10:33 15:17 28:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,495 13,040 10,345 5,405 55,285 64,730
19,385 17,140 9,050 3,345 48,920 53,573
21,365 15,010 8,370 2,350 47,095 49,986
14,625 21,305 7,125 1,065 44,120 54,409
15,840 16,517 7,520 2,370 42,247 47,014
17,430 10,939 7,870 1,150 37,389 38,271
10,840 8,370 2,320 4,325 25,855 29,739
7,150 6,932 1,110 1,355 16,547 18,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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