AoeStats
← 落花之情

Nomad

503648389Analyzed
4v4 RM · 29d ago on Sep 1, 2026· 50m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Japanese · Hong Kong SAR China
1700
+16
🇭🇰 Magyars · Hong Kong SAR China
1671
+17
1663
+18
🇨🇳 Slavs · China
1588
+21
🇩🇪 Burmese · Germany
1806
-23
🇺🇸 Hindustanis · United States
1705
-18
🇨🇦 Persians · Canada
1693
-18
🇮🇩 Teutons · Indonesia
1594
-13
Player eAPM Actions Feudal Castle Imperial Opening
75 3,785 12:54 16:45 35:47 ⛏ Fish Boom FC
58 2,939 12:39 16:25 33:50 ⛏ Fish Boom FC into Galleys
58 2,957 12:56 16:53 39:40 ⚔ Fish Boom into Archers FC
54 2,751 13:45 21:07 50:25 ⛏ Fish Boom FC
53 2,708 11:28 26:54 40:24 ⛏ Fish Boom into Fire Galleys FC
40 2,033 13:16 21:54 — ⚔ Fish Boom into Towers FC
39 1,968 13:32 19:33 42:13 ⛏ Fish Boom FC
34 1,736 13:03 16:52 49:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,805 20,185 28,795 3,990 87,775 89,825
22,300 25,287 15,405 6,950 69,942 76,206
20,015 20,697 15,910 3,105 59,727 63,337
21,410 17,556 6,070 6,380 51,416 54,507
17,530 22,438 5,395 3,535 48,898 50,723
16,515 20,133 7,995 2,550 47,193 49,412
13,870 20,300 2,700 3,465 40,335 41,677
12,985 14,550 8,890 1,900 38,325 39,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.