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503456053Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 48m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1707
+11
🇫🇷 Ethiopians · France
1676
+13
🇲🇦 Poles · Morocco
1603
+16
🇨🇳 Shu · China
1571
+17
🇩🇪 Chinese · Germany
1632
-16
🇹🇷 Japanese · Türkiye
1632
-16
🇹🇷 Dravidians · Türkiye
1576
-13
🇫🇷 Lithuanians · France
1562
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 3,011 10:04 15:59 35:39 ⛏ Fast Castle
51 2,480 8:50 18:46 28:01 ⚔ M@A FC
51 2,478 10:06 14:05 27:14 ⛏ Fast Castle
44 2,152 10:50 14:32 29:09 ⛏ Fast Castle
38 1,847 10:38 15:18 31:14 ⛏ Fast Castle
38 1,846 9:18 20:11 31:52 ⚔ Archer Rush
34 1,655 9:58 14:01 29:52 ⛏ Fast Castle
28 1,373 8:56 18:01 33:51 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
63,345 23,785 27,405 2,725 117,260 118,589
30,900 24,010 6,325 7,565 68,800 70,630
26,330 17,120 14,795 5,500 63,745 82,388
15,950 24,444 13,590 5,885 59,869 82,217
18,000 21,715 13,820 1,870 55,405 70,541
20,330 20,660 10,690 3,035 54,715 68,264
14,535 17,970 8,220 875 41,600 52,965
12,525 11,522 4,735 1,500 30,282 32,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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