AoeStats
← 落花之情

Nomad

503447368Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 38m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tupi · Germany
1636
+15
🇨🇳 Bengalis · China
1572
+18
🇨🇿 Bulgarians · Czechia
1489
+22
🇺🇸 Mongols · United States
1477
+22
🇷🇺 Lithuanians · Russia
1696
-23
🇷🇺 Bohemians · Russia
1643
-20
🇧🇾 Khmer · Belarus
1609
-19
🇵🇱 Berbers · Poland
1545
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,140 12:00 21:03 — ⚔ Fish Boom into Archers
53 2,032 12:58 22:50 — ⚔ Fish Boom into Archers
51 1,935 14:28 18:01 — ⛏ Fish Boom FC
51 1,926 12:51 16:39 — ⛏ Fish Boom FC
49 1,866 12:59 16:53 — ⛏ Fish Boom FC
47 1,801 14:29 18:03 28:10 ⛏ Fish Boom FC
39 1,500 12:31 20:18 37:46 ⛏ Fish Boom into Galleys into Fire Galleys FC
31 1,182 15:24 19:39 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,875 16,013 6,320 2,350 38,558 41,839
13,825 11,537 3,675 1,600 30,637 31,833
12,315 10,418 3,025 760 26,518 27,974
7,880 10,325 3,455 1,920 23,580 23,854
8,350 9,856 2,570 2,250 23,026 22,813
6,600 8,670 4,605 1,080 20,955 21,210
7,125 7,821 5,120 850 20,916 21,786
3,875 3,935 1,920 1,625 11,355 11,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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