Arabia
510147534Analyzed1v1 RM
·
1d ago on Sep 29, 2026·
43m 49s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
SergioBR
124 units ordered
Knight37
Cavalier25
Flemish Militia23
Scorpion17
Coustillier16
Monk4
Scout Cavalry1
Spearman1
First military 11:05 — Flemish Militia
Because I Got High
70 units ordered
Cavalry Archer35
Skirmisher13
Pikeman11
Spearman5
Militia3
Scout Cavalry2
Battering Ram1
First military 7:28 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
SergioBR’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
Because I Got High’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3