AoeStats
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Socotra

506927203Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 34m 2s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
921
+13
🇫🇷 Romans · France
921
+13
🇪🇸 Goths · Spain
881
-13
🇪🇸 Burmese · Spain
842
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 1,836 12:37 24:12 — ⚔ Archer Rush
36 1,215 11:35 28:28 — ⚔ M@A into Scouts
30 1,010 13:40 24:45 — ⚔ M@A Rush
12 397 12:27 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,025 5,540 3,690 130 14,385 17,180
6,735 4,885 970 775 13,365 13,890
6,795 3,942 1,775 125 12,637 14,195
5,575 2,810 950 750 10,085 12,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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