AoeStats
← el_monaguillo

Arabia

506912282Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 89m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Aztecs · Spain
864
+17
🇪🇸 Ethiopians · Spain
820
+22
🇲🇽 Mongols · Mexico
965
-52
🇲🇽 Maya · Mexico
783
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 2,223 10:18 23:52 41:26 ⚔ Drush into Scouts
25 2,270 10:36 34:04 54:52 ⚔ Archer Rush
24 2,095 11:09 20:34 59:15 ⛏ Fast Castle
12 1,061 12:46 38:32 64:03

Resources

Player Food Wood Gold Stone Spent Collected
42,025 26,275 28,965 5,105 102,370 113,704
23,240 27,731 16,510 1,260 68,741 87,956
25,815 17,975 15,200 2,725 61,715 76,880
17,145 20,658 12,815 2,245 52,863 58,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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