AoeStats
← el_monaguillo

Highland

506713084Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 119m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Poles · Peru
828
+18
🇩🇪 Vikings · Germany
780
+41
🇪🇸 Goths · Spain
883
-19
🇪🇸 Spanish · Spain
843
-23
Player eAPM Actions Feudal Castle Imperial Opening
44 5,264 10:07 29:26 50:24 ⚔ Scouts into Archers
27 3,263 11:23 24:30 45:47 ⚔ M@A Rush
15 1,754 11:59 25:24 47:07
7 838 12:56 22:57 41:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
93,885 35,505 38,150 4,340 171,880 221,005
65,905 48,623 21,325 3,750 139,603 139,836
35,900 20,955 18,045 3,235 78,135 85,026
25,565 22,135 9,915 3,950 61,565 64,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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