AoeStats
← el_monaguillo

Highland

505968894Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 50m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
869
+14
🇪🇸 Spanish · Spain
821
+22
🇺🇸 Persians · United States
833
-38
🇺🇸 Bohemians · United States
818
-39
Player eAPM Actions Feudal Castle Imperial Opening
34 1,713 9:45 25:37 45:06 ⚔ Scouts into Archers
27 1,400 10:06 24:42 38:40 ⚔ M@A Rush
24 1,235 12:54 20:24 32:48 ⛏ Fast Castle
13 652 11:58 25:43 44:00

Resources

Player Food Wood Gold Stone Spent Collected
23,105 14,000 8,945 1,500 47,550 56,363
17,730 11,290 8,020 2,750 39,790 50,792
10,350 10,438 7,255 2,585 30,628 45,277
11,320 9,667 6,125 3,095 30,207 33,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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