AoeStats
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Nomad

505963368Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 36m 44s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
945
+12
🇫🇷 Bohemians · France
898
+37
🇪🇸 Goths · Spain
883
-14
🇪🇸 Spanish · Spain
839
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 730 14:49 21:20 — ⚔ Fish Boom FC into Archers
20 733 14:29 26:58 — ⚔ Fish Boom into M@A
14 518 15:54 21:48 — ⚔ Fish Boom FC into Scouts
10 351 15:22 27:34 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,320 12,350 3,970 950 26,590 29,599
5,895 4,620 2,765 1,400 14,680 16,850
7,395 4,240 1,330 1,650 14,615 17,432
6,830 5,620 1,190 950 14,590 15,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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