AoeStats
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Arabia

510599770Analyzed
3v3 RM · 8h ago on Oct 1, 2026· 18m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1329
+15
🇩🇪 Britons · Germany
1283
+17
🇦🇹 Huns · Austria
1219
+20
🇬🇧 Ethiopians · United Kingdom
1324
-18
🇬🇧 Japanese · United Kingdom
1308
-17
🇬🇧 Mongols · United Kingdom
1295
-17
Player eAPM Actions Feudal Castle Imperial Opening
68 1,278 9:17 — — ⚔ Scout Rush
41 763 8:41 — — ⚔ Scout Rush
34 641 8:49 — — ⚔ Scout Rush
34 638 9:50 — — ⚔ Archers into Skirms
31 587 9:10 — — ⚔ Archer Rush
26 482 9:30 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,525 3,300 995 0 6,820 7,262
2,875 3,250 325 0 6,450 6,973
3,540 2,160 250 0 5,950 6,233
2,820 2,754 50 0 5,624 6,927
3,180 2,383 50 0 5,613 6,813
2,450 1,221 235 0 3,906 4,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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