AoeStats
← larysnodder

Arabia

510586698Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 33m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1258
+17
🇳🇱 Franks · Netherlands
1220
+19
🇩🇪 Persians · Germany
1318
-19
🇦🇹 Ethiopians · Austria
1249
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 1,887 9:25 24:41 — ⚔ Archers into Skirms
39 1,303 9:24 22:57 — ⚔ Scout Rush
30 1,017 9:17 24:31 — ⚔ Archer Rush
27 891 9:14 20:30 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,525 9,594 4,335 330 21,784 23,455
9,925 4,827 4,295 200 19,247 20,755
9,085 4,789 4,170 200 18,244 19,552
6,610 6,619 3,305 100 16,634 17,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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