AoeStats
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African Clearing

510448677Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 30m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
899
+13
🇨🇱 Franks · Chile
842
+15
🇨🇳 Spanish · China
1015
-21
629
-7
Player eAPM Actions Feudal Castle Imperial Opening
34 1,034 16:47 — — ⚔ M@A Rush
24 731 13:21 17:29 — ⛏ Fast Castle
20 623 15:03 19:01 — ⛏ Fast Castle
12 363 16:08 23:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,350 5,325 2,155 100 17,930 19,936
7,755 5,485 2,980 1,050 17,270 17,380
5,275 5,411 250 950 11,886 12,302
5,755 3,565 1,050 950 11,320 13,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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