AoeStats
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Arabia

510445046Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 27m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vikings · Peru
904
+13
🇨🇱 Bohemians · Chile
761
+19
🇨🇳 Huns · China
1038
-23
638
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 1,005 9:48 21:54 — ⚔ M@A into Archers
36 975 13:06 25:14 — ⚔ Archers into Scouts
28 759 12:11 — — ⚔ Scouts into Skirms
22 584 11:05 22:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,550 5,051 1,810 200 13,611 15,744
6,025 5,025 2,125 200 13,375 14,270
4,580 3,585 325 0 8,490 10,122
2,670 1,049 200 0 3,919 4,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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