AoeStats
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MegaRandom

510264758Analyzed
2v2 RM · 7h ago on Sep 30, 2026· 46m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1051
+10
637
+26
🇺🇸 Vikings · United States
910
-18
🇺🇸 Romans · United States
875
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 1,492 14:12 22:54 37:39 ⛏ Fish Boom into Fire Galleys FC
26 1,205 13:17 24:35 39:36 ⛏ Fish Boom into Fire Galleys FC
24 1,135 11:43 28:23 — ⚔ Fish Boom into Galleys into Archers
10 450 13:26 25:57 33:25 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
20,290 25,390 13,770 3,130 62,580 69,359
12,675 15,917 8,480 3,550 40,622 45,475
12,780 17,734 5,230 3,070 38,814 47,243
7,840 11,840 5,715 1,895 27,290 31,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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