AoeStats
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MegaRandom

510263343Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 22m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1004
+10
🇹🇷 Persians · Türkiye
967
+12
🇨🇳 Khmer · China
1069
-18
641
-4
Player eAPM Actions Feudal Castle Imperial Opening
35 785 15:13 18:41 — ⚔ FC into Towers into Archers
23 520 13:56 17:42 — ⛏ Fish Boom FC
18 399 14:01 — — ⚔ Fish Boom into Scouts
14 312 12:37 20:42 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,165 4,876 1,550 200 12,791 13,301
4,285 3,165 350 355 8,155 9,488
5,030 2,380 370 330 8,110 9,898
4,400 2,679 670 350 8,099 8,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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