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Arena

510484569Analyzed
4v4 RM · 24h ago on Oct 1, 2026· 33m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1459
+14
🇨🇳 Dravidians · China
1458
+14
🇨🇳 Poles · China
1434
+15
🇨🇳 Turks · China
1382
+17
🇹🇼 Aztecs · Taiwan
1503
-18
🇨🇳 Lithuanians · China
1418
-15
🇺🇸 Tatars · United States
1386
-14
🇹🇼 Malay · Taiwan
1372
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,678 10:59 14:57 — ⛏ Fast Castle
43 1,424 10:16 14:32 28:39 ⛏ Fast Castle
40 1,321 10:39 14:47 29:11 ⛏ Fast Castle
38 1,264 13:16 17:09 21:49 ◆ FC into Fast Imp
35 1,178 10:45 14:41 30:31 ⛏ Fast Castle
30 1,007 10:14 14:14 29:13 ⛏ Fast Castle
23 775 11:08 15:27 — ⛏ Fast Castle
22 725 10:31 15:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,830 8,075 9,635 855 34,395 35,445
16,830 7,925 5,260 3,050 33,065 38,784
15,905 10,275 4,940 1,050 32,170 36,427
11,200 10,800 5,985 1,130 29,115 32,868
10,335 4,885 2,860 2,250 20,330 23,751
8,270 5,665 4,075 200 18,210 20,624
9,080 5,950 1,840 300 17,170 21,387
7,150 5,600 600 1,090 14,440 18,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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