AoeStats
← jrewdavis

Yucatan

510926769Analyzed
4v4 RM · 12h ago on Oct 3, 2026· 65m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1179
+13
🇺🇸 Khmer · United States
1177
+13
🇺🇸 Vietnamese · United States
1172
+13
🇺🇸 Britons · United States
1051
+17
🇨🇦 Italians · Canada
1141
-16
🇨🇦 Goths · Canada
1115
-15
🇨🇦 Mongols · Canada
1104
-14
🇨🇦 Poles · Canada
1036
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 3,562 11:07 16:42 26:18 ⛏ Fast Castle
44 2,920 10:46 15:34 30:17 ⛏ Fast Castle
37 2,452 12:18 17:41 31:36 ⛏ Fast Castle
37 2,450 11:02 16:10 35:17 ⛏ Fast Castle
34 2,241 11:48 18:37 37:31 ⛏ Fast Castle
32 2,116 9:24 20:09 34:53 ⚔ Archers into Skirms
22 1,464 12:16 17:53 38:10 ⛏ Fast Castle
16 1,045 9:40 21:23 34:03 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,145 35,232 33,590 2,615 111,582 150,951
50,575 34,629 17,950 6,550 109,704 118,663
45,455 15,241 43,485 4,955 109,136 117,615
38,950 30,258 19,895 7,515 96,618 110,148
29,090 39,019 23,145 2,515 93,769 119,737
15,735 29,474 20,415 10,360 75,984 90,943
21,900 24,756 13,975 4,285 64,916 90,872
22,980 10,008 3,770 2,125 38,883 39,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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