AoeStats
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Black Forest

508543527Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 58m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
540
+12
🇺🇾 Koreans · Uruguay
520
+14
🇲🇽 Persians · Mexico
461
-13
🇲🇽 Sicilians · Mexico
461
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 1,101 11:39 19:44 35:34 ⛏ Fast Castle
11 658 14:24 27:42 37:13 ⛏ Fast Castle
10 612 12:58 25:07 36:40 ⛏ Fast Castle
8 483 17:52 31:02 35:49 ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
27,320 20,211 22,840 3,085 73,456 74,023
24,380 24,291 18,335 2,850 69,856 101,882
10,565 22,759 13,220 2,445 48,989 56,992
16,440 14,415 7,945 2,915 41,715 42,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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