AoeStats
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Arena

507933828Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 68m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Spanish · Sweden
1511
+11
🇸🇪 Japanese · Sweden
1511
+11
🇦🇺 Gurjaras · Australia
1428
-12
🇵🇱 Khmer · Poland
1364
-10
Player eAPM Actions Feudal Castle Imperial Opening
67 4,628 10:36 15:47 58:17 ⛏ Fast Castle
51 3,483 10:04 13:58 42:03 ⛏ Fast Castle
47 3,237 10:31 14:08 33:47 ⚔ FC into Scouts
23 1,567 9:37 13:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,735 24,800 20,030 1,905 109,470 118,546
40,335 45,812 16,450 4,745 107,342 109,770
27,540 21,068 14,485 4,900 67,993 70,267
26,760 11,501 6,560 1,950 46,771 51,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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