AoeStats
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Fortress

507928370Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 50m 36s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1612
+13
🇨🇳 Poles · China
1608
+13
🇸🇪 Koreans · Sweden
1535
-13
🇸🇪 Saracens · Sweden
1535
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 3,512 8:02 11:46 27:28 ⛏ Fast Castle
63 3,192 7:46 11:56 25:16 ⛏ Fast Castle
53 2,667 6:56 10:49 24:09 ⛏ Fast Castle
50 2,521 8:09 13:18 26:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,560 34,075 43,585 8,180 127,400 135,527
45,390 32,880 47,425 325 126,020 139,250
31,760 49,023 15,920 2,250 98,953 100,993
29,295 28,123 27,860 3,595 88,873 94,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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