AoeStats
← Vikariepoolen

Nomad

507925941Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 25m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Byzantines · Sweden
1520
+15
🇸🇪 Shu · Sweden
1520
+15
🇨🇳 Britons · China
1518
-15
🇺🇸 Khitans · United States
1499
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 1,677 14:25 21:28 — ⚔ Fish Boom into Towers FC
46 1,165 12:59 — —
40 998 12:26 19:21 — ⛏ Fish Boom FC
26 664 13:27 23:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,680 5,451 1,860 100 12,091 12,021
4,250 4,531 845 100 9,726 11,657
3,500 3,837 300 1,125 8,762 8,045
3,550 3,435 50 865 7,900 8,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.