AoeStats
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Arena

509759417Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 61m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
563
+16
449
+16
🇺🇸 Slavs · United States
466
-14
🇺🇸 Vikings · United States
460
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,925 11:07 22:36 47:21 ⚔ FC into Skirms
21 1,280 11:51 19:50 31:18 ⛏ Fast Castle
20 1,195 10:21 18:35 38:10 ⛏ Fast Castle
15 904 11:54 17:45 38:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,125 31,330 11,130 2,150 70,735 93,854
27,820 18,990 9,700 2,900 59,410 76,036
20,580 19,780 11,060 850 52,270 77,289
17,825 17,480 13,350 2,150 50,805 65,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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