AoeStats
← Cyrene

MegaRandom

510592878Analyzed
2v2 RM · 22h ago on Oct 1, 2026· 100m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1075
+16
🇩🇪 Goths · Germany
1056
+17
🇩🇪 Mapuche · Germany
1111
-42
🇹🇷 Japanese · Türkiye
1041
-41
Player eAPM Actions Feudal Castle Imperial Opening
48 4,808 10:56 15:35 40:47 ⛏ Fast Castle
34 3,430 10:10 29:35 52:52
22 2,223 11:05 17:29 44:04 ⛏ Fast Castle
21 2,148 12:02 28:05 80:03

Resources

Player Food Wood Gold Stone Spent Collected
53,500 33,973 61,725 8,935 158,133 185,504
69,675 46,650 19,690 2,325 138,340 143,654
30,555 54,999 40,820 8,305 134,679 210,159
36,970 22,025 9,920 4,975 73,890 97,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.