AoeStats
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Black Forest

510550925Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 84m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
952
+13
🇹🇼 Bohemians · Taiwan
942
+13
🇩🇪 Spanish · Germany
929
+14
🇺🇸 Mongols · United States
913
+14
🇹🇼 Franks · Taiwan
992
-19
🇨🇳 Italians · China
900
-14
🇨🇳 Bohemians · China
806
-11
🇺🇸 Khmer · United States
802
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 4,609 10:45 16:09 29:28 ⛏ Fish Boom FC
44 3,695 12:36 17:18 30:41 ⛏ Fast Castle
43 3,659 13:45 18:15 37:01 ⛏ Fast Castle
31 2,652 12:00 16:50 30:14 ⛏ Fish Boom FC
20 1,680 13:45 22:35 34:25 ⛏ Fast Castle
19 1,581 10:55 16:14 29:11 ⛏ Fast Castle
18 1,546 10:50 16:37 33:11 ⛏ Fast Castle
15 1,305 11:41 17:51 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
86,955 76,090 44,700 3,225 210,970 214,170
82,470 80,405 45,870 1,050 209,795 236,637
77,135 30,140 46,270 1,060 154,605 168,480
56,435 59,531 27,775 8,295 152,036 162,055
38,320 54,907 44,120 3,085 140,432 157,052
36,345 54,995 41,560 3,550 136,450 163,804
47,995 35,222 42,390 4,210 129,817 166,562
29,320 47,195 28,630 6,765 111,910 146,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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