AoeStats
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Arena

508241667Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 40m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1029
+14
🇹🇼 Khmer · Taiwan
959
+17
🇨🇳 Malians · China
954
+17
🇮🇪 Ethiopians · Ireland
952
+18
🇫🇷 Khmer · France
1049
-18
🇵🇪 Spanish · Peru
1010
-18
🇨🇳 Mongols · China
980
-16
🇳🇱 Britons · Netherlands
911
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,636 10:31 16:24 32:44 ⛏ Fast Castle
27 1,116 9:47 13:38 31:17 ⛏ Fast Castle
27 1,116 10:24 13:41 37:41 ⛏ Fast Castle
27 1,087 11:34 15:52 32:42 ⛏ Fast Castle
22 890 11:49 16:07 33:57 ⛏ Fast Castle
18 722 11:17 15:26 29:26 ⛏ Fast Castle
17 687 10:59 15:36 29:09 ⛏ Fast Castle
15 601 11:06 15:17 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,745 22,430 18,895 1,690 70,760 72,676
25,975 8,420 11,925 2,800 49,120 54,507
18,340 14,640 9,775 950 43,705 47,675
20,270 11,075 9,180 1,860 42,385 44,413
16,475 11,556 4,780 3,955 36,766 40,256
13,815 16,208 4,480 985 35,488 39,521
13,615 13,100 3,580 1,800 32,095 36,296
8,480 5,510 3,130 1,400 18,520 25,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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