AoeStats
← shutianchen

Lombardia

508017209Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 89m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1027
+14
🇨🇳 Franks · China
1008
+14
🇺🇸 Burmese · United States
953
+18
🇺🇸 Portuguese · United States
944
+17
🇬🇧 Bulgarians · United Kingdom
978
-16
🇧🇷 Britons · Brazil
975
-16
🇧🇪 Mongols · Belgium
973
-16
🇹🇼 Poles · Taiwan
958
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 4,319 10:17 19:49 37:41 ⚔ Archer Rush
42 3,762 12:12 18:36 34:10 ⛏ Fast Castle
28 2,483 12:39 17:16 43:54 ⛏ Fast Castle
28 2,499 13:30 23:02 36:35
26 2,322 10:59 18:46 30:44 ⛏ Fast Castle
17 1,480 11:05 17:22 30:09 ⛏ Fast Castle
14 1,268 10:24 18:15 32:57 ⛏ Fast Castle
9 775 12:08 18:32 42:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,390 16,370 45,445 1,375 136,580 137,090
48,695 21,527 39,785 4,610 114,617 168,238
45,325 26,905 30,745 6,980 109,955 115,607
49,900 31,166 22,790 2,450 106,306 109,822
28,910 38,035 17,140 3,555 87,640 116,559
33,155 27,518 16,130 4,225 81,028 93,338
19,150 28,515 18,380 4,765 70,810 105,728
17,405 13,965 6,010 1,780 39,160 42,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.