AoeStats
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Black Forest

508008489Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 57m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1046
+13
🇫🇷 Teutons · France
988
+15
🇹🇷 Armenians · Türkiye
964
+16
🇫🇷 Britons · France
949
+16
🇨🇳 Franks · China
1022
-17
🇲🇲 Khmer · Myanmar (Burma)
981
-16
🇹🇼 Bohemians · Taiwan
973
-15
🇨🇳 Huns · China
901
-29
Player eAPM Actions Feudal Castle Imperial Opening
39 2,249 13:17 17:13 30:24 ⛏ Fast Castle
33 1,919 13:18 19:50 32:21 ⛏ Fast Castle
26 1,505 10:39 15:09 30:12 ⛏ Fast Castle
22 1,254 11:58 18:11 32:21 ⛏ Fast Castle
21 1,219 13:19 17:48 32:32 ⛏ Fast Castle
20 1,173 17:53 23:56 37:23 ⛏ Fast Castle
17 969 11:42 16:35 34:17 ⛏ Fast Castle
16 930 11:15 19:41 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
x
44,230 19,235 19,510 6,150 89,125 94,181
27,750 35,070 18,350 900 82,070 103,111
18,460 37,549 20,885 2,960 79,854 96,550
29,935 26,035 14,460 1,700 72,130 78,380
34,010 17,166 17,210 2,800 71,186 100,189
25,540 21,766 14,175 2,785 64,266 79,491
13,775 18,818 14,115 4,990 51,698 77,876
22,600 12,540 7,995 200 43,335 57,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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