AoeStats
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Arena

503975863Analyzed
1v1 RM · 28d ago on Sep 3, 2026· 45m 28s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
915
+17
🇹🇼 Goths · Taiwan
942
-39
Player eAPM Actions Feudal Castle Imperial Opening
25 1,151 11:29 17:15 34:20 ⛏ Fast Castle
18 826 11:23 15:48 30:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,575 20,050 7,895 1,600 55,120 56,460
18,930 12,445 10,725 3,100 45,200 56,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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