AoeStats
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Enclosed

503961813Analyzed
2v2 RM · 28d ago on Sep 3, 2026· 64m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vietnamese · Australia
986
+15
🇦🇺 Mongols · Australia
952
+16
🇹🇼 Magyars · Taiwan
1000
-51
🇺🇸 Aztecs · United States
918
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,959 10:38 18:06 37:35 ⛏ Fast Castle
24 1,525 9:28 22:52 36:39 ⚔ Archers into Skirms
24 1,568 13:00 18:43 36:25 ⛏ Fast Castle
21 1,331 15:04 24:38 49:43 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,835 17,085 16,130 915 67,965 89,807
19,270 27,800 15,495 2,350 64,915 83,939
21,330 19,300 17,920 3,550 62,100 94,348
12,690 12,110 7,070 2,475 34,345 36,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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