AoeStats
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Yucatan

510281974Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 85m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
714
+14
🇬🇪 Byzantines · Georgia
661
+16
🇦🇺 Goths · Australia
787
-20
🇦🇺 Japanese · Australia
542
-10
Player eAPM Actions Feudal Castle Imperial Opening
21 1,749 9:40 28:13 41:32 ⛏ Fast Castle
16 1,324 13:53 23:11 41:30
16 1,335 13:00 22:26 34:09 ⛏ Fast Castle
4 330 13:51 24:27 38:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
124,495 23,995 60,305 7,500 216,295 220,711
43,750 17,474 39,370 2,280 102,874 136,308
29,240 25,025 21,400 6,465 82,130 86,863
13,475 8,820 6,080 3,505 31,880 36,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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