AoeStats
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Arena

510279705Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 33m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Vietnamese · India
707
+15
🇮🇳 Japanese · India
697
+15
🇦🇺 Goths · Australia
807
-20
🇦🇺 Portuguese · Australia
552
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 758 10:19 19:25 — ⛏ Fast Castle
22 739 10:37 18:33 — ⛏ Fast Castle
12 407 15:16 24:12 — ⛏ Fast Castle
5 169 12:52 22:57 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,010 8,175 1,420 200 19,805 22,566
8,485 4,890 2,650 1,460 17,485 20,001
5,425 6,630 2,390 750 15,195 18,911
3,900 4,025 640 0 8,565 10,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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