AoeStats
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Arena

510259113Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 46m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
815
+17
🇦🇺 Goths · Australia
789
+18
🇺🇸 Magyars · United States
836
-18
🇺🇸 Georgians · United States
820
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,150 12:08 17:11 32:15 ⛏ Fast Castle
24 1,104 10:11 17:20 27:33 ⛏ Fast Castle
13 614 12:02 25:06 36:38 ⛏ Fast Castle
12 557 14:49 25:49 44:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,925 16,120 8,415 2,255 51,715 56,542
24,705 11,310 8,270 1,000 45,285 54,142
17,655 10,790 8,085 2,250 38,780 52,898
14,915 6,105 5,000 2,170 28,190 36,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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