Arabia
505843741Analyzed1v1 RM
·
20d ago on Sep 11, 2026·
53m 27s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Zero Wins Gamer's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,218 analysed 1v1 players on Arabia.
Zero Wins Gamer
B
Feudal Age
12:01
vs 9:49
btm 8%
Castle Age
17:11
vs 21:49
top 7%
Imperial Age
34:59
vs 38:58
top 15%
eAPM
20
vs 39
btm 12%
First military
23:11
vs 10:33
btm 2%
▼
Slow Feudal Age at 12:01 — slower than 92% of analysed players on Arabia
▲
Fast Castle Age at 17:11 — faster than 93% of analysed players on Arabia
▲
Fast Imperial Age at 34:59 — faster than 85% of analysed players on Arabia
▼
Low eAPM (20) — busier hands win idle time back
▼
First military only at 23:11 (Spearman) — later than 98% of analysed players on Arabia
▲
Town centers almost never idle — 16s across the first 17:11
elk
B
Feudal Age
11:04
vs 9:49
btm 19%
Castle Age
18:10
vs 21:49
top 9%
Imperial Age
33:03
vs 38:58
top 6%
eAPM
22
vs 39
btm 16%
First military
19:27
vs 10:33
btm 6%
▼
Slow Feudal Age at 11:04 — slower than 81% of analysed players on Arabia
▲
Fast Castle Age at 18:10 — faster than 91% of analysed players on Arabia
▲
Fast Imperial Age at 33:03 — faster than 94% of analysed players on Arabia
▼
Low eAPM (22) — busier hands win idle time back
▼
Loom after the Feudal click (22:03) — usually safest before it
▼
First military only at 19:27 (Knight) — later than 94% of analysed players on Arabia
▲
Town centers almost never idle — 8s across the first 18:10