AoeStats
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Coastal Forest

503342909Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 51m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
649
+8
🇯🇵 Khmer · Japan
648
+8
🇺🇸 Persians · United States
462
-8
🇺🇸 Slavs · United States
447
-8
Player eAPM Actions Feudal Castle Imperial Opening
24 1,228 9:04 22:37 37:25
15 772 12:15 18:07 34:03 ⛏ Fast Castle
14 748 12:37 26:59 38:17 ⛏ Fast Castle
10 536 12:45 18:13 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,460 22,236 9,620 2,080 57,396 62,931
22,180 18,060 13,200 2,230 55,670 64,604
15,510 13,160 8,345 1,400 38,415 49,314
17,405 9,788 7,715 2,200 37,108 44,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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