AoeStats
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Black Forest

510437192Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 49m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Muisca · Brazil
1238
+14
🇧🇷 Chinese · Brazil
1212
+14
🇧🇷 Vietnamese · Brazil
1116
+18
🇲🇽 Maya · Mexico
1572
-29
🇲🇽 Chinese · Mexico
1019
-9
🇲🇽 Persians · Mexico
979
-8
Player eAPM Actions Feudal Castle Imperial Opening
53 2,612 13:56 22:33 — ⛏ Fish Boom FC
41 2,012 11:07 15:56 37:37 ⛏ Fast Castle
40 1,975 13:47 20:33 38:31 ⛏ Fast Castle
39 1,920 12:18 15:59 29:44 ⛏ Fast Castle
22 1,076 11:34 19:56 33:27 ⚔ FC into Archers
22 1,068 18:17 29:41 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
33,960 21,635 14,140 850 70,585 73,618
21,185 17,296 10,530 3,425 52,436 62,618
16,535 16,390 14,390 1,700 49,015 54,117
16,430 15,160 6,240 1,525 39,355 39,357
8,825 11,932 7,445 2,310 30,512 35,882
6,685 4,232 1,540 1,070 13,527 17,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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