AoeStats
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Pilgrims

507490461Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 34m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1554
+15
🇹🇷 Saracens · Türkiye
1515
+17
🇫🇷 Armenians · France
1605
-18
🇨🇦 Mongols · Canada
1473
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,665 11:27 22:28 — ⛏ Fish Boom into Galleys FC
45 1,577 11:32 25:02 — ⚔ Fish Boom into Scouts
42 1,445 11:27 19:09 — ⛏ Fish Boom into Fire Galleys FC
33 1,157 13:39 17:54 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,705 7,473 6,135 965 27,278 29,964
6,865 10,857 2,660 1,050 21,432 22,616
7,780 9,510 2,600 400 20,290 23,057
4,475 6,191 1,705 950 13,321 13,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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