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Pilgrims

507306023Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 31m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1537
+13
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1532
+13
🇻🇳 Saracens · Vietnam
1528
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1432
+18
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1506
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1499
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🇳🇱 Tatars · Netherlands
1435
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🇹🇷 Bohemians · Türkiye
1430
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,467 11:41 19:51 — ⛏ Fish Boom into Galleys FC
42 1,328 13:40 19:17 — ⚔ Fish Boom into Towers FC
37 1,173 10:24 17:18 — ⚔ Fish Boom into Archers
36 1,135 11:16 15:28 — ⛏ Fish Boom FC
33 1,030 10:15 14:34 — ⛏ Fast Castle
32 998 12:08 16:53 30:33 ⛏ Fish Boom FC
23 720 11:20 15:33 — ⛏ Fish Boom FC
23 742 10:25 20:28 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,905 11,135 2,665 1,215 24,920 27,099
8,845 12,225 3,100 400 24,570 28,376
10,045 5,800 3,095 1,085 20,025 22,237
7,710 6,961 3,485 1,055 19,211 19,425
7,220 8,148 1,380 1,400 18,148 17,708
9,290 6,355 600 300 16,545 17,648
7,500 6,438 1,050 1,275 16,263 17,197
3,790 5,738 2,340 325 12,193 12,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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