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Hill Fort

506138810Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 41m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Aztecs · Vietnam
1707
+12
🇻🇳 Malay · Vietnam
1651
+14
1524
+19
🇨🇿 Lithuanians · Czechia
1496
+20
1665
-19
🇪🇸 Gurjaras · Spain
1612
-17
🇳🇴 Vietnamese · Norway
1596
-16
🇹🇷 Burgundians · Türkiye
1527
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,070 10:32 14:21 27:48 ⛏ Fast Castle
49 2,028 11:12 15:11 34:09 ⛏ Fast Castle
40 1,681 10:28 16:37 36:16 ⛏ Fast Castle
40 1,672 10:55 14:36 32:03 ⛏ Fast Castle
36 1,512 10:58 14:53 33:52 ⛏ Fast Castle
36 1,502 10:44 15:03 35:29 ⛏ Fast Castle
32 1,355 11:16 14:51 34:24 ⛏ Fast Castle
29 1,208 9:11 20:29 35:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,695 13,120 19,265 2,385 72,465 74,471
24,640 13,598 12,470 2,350 53,058 59,043
25,505 10,250 11,420 950 48,125 51,396
15,895 17,385 11,455 2,900 47,635 48,943
15,635 13,895 5,845 2,815 38,190 40,742
17,030 12,086 5,925 2,010 37,051 37,539
16,505 11,480 5,890 2,990 36,865 39,520
18,405 9,405 5,960 1,010 34,780 46,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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