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Arena

510023277Analyzed
2v2 RM · 5d ago on Sep 29, 2026· 46m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1009
+11
🇦🇷 Celts · Argentina
965
+13
🇺🇸 Romans · United States
934
-13
🇺🇸 Khmer · United States
863
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,773 10:33 24:47 39:21 ⚔ Archer Rush
27 1,249 10:41 22:35 38:10 ⚔ M@A Rush
16 727 12:04 23:02 38:22
15 715 13:55 17:48 35:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,940 19,780 11,605 1,500 51,825 60,413
18,460 12,745 7,515 865 39,585 48,377
14,875 10,675 8,260 2,175 35,985 37,890
8,240 7,166 2,590 1,960 19,956 21,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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