AoeStats
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Arabia

506667456Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 54m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
1082
+13
🇩🇪 Italians · Germany
1063
+13
🇩🇪 Vietnamese · Germany
1045
+14
🇳🇱 Maya · Netherlands
1032
-14
🇨🇱 Franks · Chile
1022
-14
🇨🇳 Persians · China
975
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,029 11:04 15:39 36:44 ⛏ Fast Castle
33 1,823 10:40 20:25 36:54 ⚔ Archer Rush
30 1,633 10:04 23:24 37:11 ⚔ Scout Rush
16 856 10:48 15:45 33:38 ⛏ Fast Castle
15 822 10:36 20:13 37:46
10 544 10:29 20:21 41:09 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
30,390 18,750 14,580 3,105 66,825 79,083
31,905 9,345 11,200 3,200 55,650 57,926
20,855 17,307 10,800 5,545 54,507 59,107
12,350 18,140 13,645 1,500 45,635 65,949
13,645 12,307 6,690 3,650 36,292 40,991
8,975 7,280 2,935 200 19,390 21,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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