AoeStats
← New Wales, South

Arena

511039073Analyzed
4v4 RM · 9h ago on Oct 3, 2026· 55m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Maya · Australia
953
+33
🇦🇷 Vikings · Argentina
929
+13
🇦🇺 Franks · Australia
898
+13
🇦🇺 Mongols · Australia
889
+14
🇨🇿 Goths · Czechia
883
-15
🇪🇸 Portuguese · Spain
878
-14
🇲🇽 Cumans · Mexico
863
-13
🇺🇸 Persians · United States
781
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 2,619 10:35 15:45 35:57 ⛏ Fast Castle
42 2,331 10:36 14:45 32:05 ⛏ Fast Castle
39 2,193 11:56 16:01 30:25 ⛏ Fast Castle
29 1,630 12:06 17:07 34:15 ⛏ Fast Castle
28 1,543 11:30 23:20 39:19 ⛏ Fast Castle
25 1,398 11:32 18:21 43:12 ⛏ Fast Castle
18 980 11:58 22:44 32:46
17 930 12:56 18:23 41:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,910 31,765 28,805 2,250 94,730 104,579
34,500 34,245 18,020 5,595 92,360 106,890
39,955 26,865 9,060 2,350 78,230 83,813
26,705 23,285 15,810 3,235 69,035 75,332
17,590 23,545 18,450 2,150 61,735 78,696
23,865 23,203 12,885 930 60,883 67,007
26,430 15,485 8,735 2,755 53,405 63,785
22,070 9,185 6,410 3,350 41,015 44,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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