AoeStats
← New Wales, South

Arabia

510741796Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 52m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Turks · Austria
963
+16
🇹🇷 Franks · Türkiye
957
+16
🇨🇴 Gurjaras · Colombia
939
+17
🇬🇧 Bulgarians · United Kingdom
873
+20
🇦🇺 Khitans · Australia
1079
-68
🇦🇺 Shu · Australia
964
-17
🇦🇺 Franks · Australia
922
-16
🇹🇼 Persians · Taiwan
890
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,453 9:30 31:43 — ⚔ Scout Rush
43 2,271 9:15 22:13 44:38 ⚔ Archer Rush
34 1,769 9:57 16:53 32:31 ⛏ Fast Castle
23 1,191 9:49 20:12 37:51 ⚔ Drush FC
23 1,194 12:00 22:46 44:45 ⛏ Fast Castle
21 1,076 10:11 23:09 40:27 ⚔ Scout Rush
19 981 13:53 23:29 43:59 ⛏ Fast Castle
17 899 10:41 23:02 39:43 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
30,905 20,425 11,065 2,100 64,495 73,261
19,840 15,490 8,510 3,125 46,965 53,376
21,705 11,475 8,330 3,615 45,125 54,367
20,930 10,993 8,005 2,425 42,353 64,587
16,460 6,931 7,120 2,700 33,211 37,343
17,000 9,905 4,200 530 31,635 32,600
10,615 10,377 4,995 1,825 27,812 29,989
11,415 6,814 5,325 1,400 24,954 27,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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