AoeStats
← LRNI | Moises

Yucatan

510587906Analyzed
3v3 RM · 23h ago on Oct 1, 2026· 29m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1399
+8
🇨🇱 Magyars · Chile
1227
+14
🇺🇾 Mongols · Uruguay
1190
+15
🇹🇷 Huns · Türkiye
1217
-13
🇹🇷 Celts · Türkiye
1192
-12
🇹🇷 Franks · Türkiye
1179
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,411 9:19 13:54 — ⛏ Fast Castle
46 1,356 10:39 21:04 — ⚔ Scout Rush
31 908 10:37 19:18 — ⚔ Scout Rush
28 812 11:55 18:14 —
17 508 11:26 17:08 — ⛏ Fast Castle
11 338 11:32 20:05 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,670 3,551 390 1,050 18,661 18,810
6,385 5,070 6,680 100 18,235 19,002
7,660 5,995 1,580 300 15,535 17,093
8,740 4,274 550 100 13,664 13,496
8,060 3,955 700 230 12,945 15,134
5,390 3,585 650 975 10,600 10,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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