AoeStats
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Arena

510581591Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 40m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1368
+12
🇹🇷 Teutons · Türkiye
1318
+14
🇹🇷 Khmer · Türkiye
1308
+15
🇹🇷 Hindustanis · Türkiye
1252
+17
🇺🇸 Cumans · United States
1419
-20
🇨🇴 Bulgarians · Colombia
1265
-14
🇨🇱 Bohemians · Chile
1240
-13
🇺🇾 Persians · Uruguay
1201
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 2,312 10:46 13:38 31:27 ⛏ Fast Castle
50 2,050 10:23 14:27 36:52 ⛏ Fast Castle
37 1,517 11:08 16:35 28:14 ⛏ Fast Castle
36 1,463 9:42 13:28 33:08 ⛏ Fast Castle
33 1,361 9:11 21:10 27:54 ⛏ Fast Castle
27 1,119 10:11 13:41 40:39 ⛏ Fast Castle
26 1,073 11:08 15:31 27:27 ⛏ Fast Castle
15 595 10:35 23:03 33:24 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
21,360 15,265 10,780 1,715 49,120 59,101
15,155 20,885 11,175 880 48,095 51,186
22,110 9,095 13,270 200 44,675 50,544
15,935 14,981 7,260 2,900 41,076 45,941
15,725 13,925 4,585 1,580 35,815 39,926
13,935 6,808 7,415 1,745 29,903 32,512
15,035 4,855 7,100 1,950 28,940 31,517
12,800 9,215 4,065 850 26,930 27,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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